Welcome. Don't forget to login.
Welcome. Don't forget to login.
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeLatest imagesRegisterLog in
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» in seattle
Weapon Guide/Tips I_icon_minitimeFri Dec 30, 2011 6:56 pm by crash-override

» Important: Steam Info
Weapon Guide/Tips I_icon_minitimeMon Nov 21, 2011 6:26 pm by Metal Monkey

» Steam dropping EA games
Weapon Guide/Tips I_icon_minitimeMon Jul 25, 2011 6:33 am by Rodekill

» How to get BC2 GUID (For TWL, etc)
Weapon Guide/Tips I_icon_minitimeSat May 21, 2011 4:52 am by Metal Monkey

» Game Types and Modifers
Weapon Guide/Tips I_icon_minitimeTue May 03, 2011 1:38 pm by Metal Monkey

» Patch update! 1.4v released-How to update
Weapon Guide/Tips I_icon_minitimeMon May 02, 2011 3:00 pm by Metal Monkey

» Season 2 TWL Bad Company 2 4vs4 SR
Weapon Guide/Tips I_icon_minitimeSat Apr 30, 2011 12:23 pm by Strawberyyogurt

» Crysis 2 Roster/Tags
Weapon Guide/Tips I_icon_minitimeThu Mar 31, 2011 7:31 pm by Metal Monkey

» December 2010 Patch notes
Weapon Guide/Tips I_icon_minitimeFri Dec 03, 2010 7:57 pm by Metal Monkey

Search
 
 

Display results as :
 
Rechercher Advanced Search

 

 Weapon Guide/Tips

Go down 
AuthorMessage
Metal Monkey

Metal Monkey


Warn Level : Weapon Guide/Tips 72b0o2
Posts : 103
Join date : 2009-07-02
Age : 40
Location : Everett, Washington

Weapon Guide/Tips Empty
PostSubject: Weapon Guide/Tips   Weapon Guide/Tips I_icon_minitimeSun Jan 03, 2010 4:17 pm

Weapon Guide/Tips:

M4A1 (M4) guide, hints, and tips:
This is the primary weapon for the Counter-Terrorist side of matches or scrims. This is a very solid and versatile weapon. This weapon if very accurate at long range, but still very lethal at close range. When using the M4 at long range, you are going to want to use 2-3 shot bursts. It is very helpful if you are able to either use cover at long range or to strafe then burst then strafe again then burst again. At medium range, you can take the burst up to a 3-5 shot burst. Yet again, you are going to want to try to use cover or use the strafe and burst technique. One important note is that you should not try to outpick an awper frommedium to long range with the M4. At short range you can use 3-5 shot bursts again or you can even just spray at the other team's players. As mentioned before, the M4 is a very accurate gun at all ranges, this means that you can aim for the head and hit often. One weakness with this gun is that a headshot only does 82 damage when your opponent has a helmet. So you have to hit your opponent at least twice when they have a helmet.

AK47 (AK) guide, hints, and tips:

This is the primary weapon for the Terrorist side of matches or scrims. This, like the M4, is a very solid and versatile weapon. This weapon is somewhat accurate at long range, but most deadly atmedium or close range. When using the AK at long range, you are going to want to use 1-3 shot bursts. It is very helpful if you are able to either use cover at long range or to strafe then burst then strafe again then burst again. When using the strafing technique, you are going to want to make your strafes a bit longer than you would with the M4. This gives the AK recoil time to settle down. Atmedium range, you can take the burst up to a 2-4 shot burst. Yet again, you are going to want to try to use cover or use the strafe and burst technique. At short range you can use 3-5 shot bursts. One thing to note is that the AK spray is tough to control without practice. I would suggest trying to stick with bursts at close range. One strength of the AK over the M4 is that the AK is a one shot to the head kill gun. Even if the other team bought helmets, you can elimate one of them with a shot to the head. Another strength is that this gun is much cheaper than the M4, which will allow your team to be able to buy more often. This is a huge advantage if you are playing in a league with the 16K start money system. If your team can limit itself to 1 awp, you will be able to buy almost every round assuming you can win a few rounds or get a few bomb plants.

AWP guide, hints, and tips:

Many players believe this is the best gun in the game. In my opinion, this gun ranks right up with, but slightly behind the M4 or AK when used for competition. This gun, when used right, can dominate an opposing team. There are a few things you should know about the gun that can help you use it to its fullest. The first thing is that it is quicker to just let the gun rescope on its own then to switch to your knife/pistol and then switch back to the awp (known as "quick switching"). Another tip is that if you are seen picking from a certain spot, take your shot then switch positions. Most teams will have their awper lock onto the spot you were just at and you will most likely get picked if you repeak that spot. There are exceptions to this rule depending on the map and whether or not you have flashes. To elaborate on this, if you want to repeak the same spot, it is a good idea to flash before you repeak. This will blind any members of the other team trying to pick the spot you are about to repeak. Another important thing is to give yourself a place to fall back to. The awp if very poor at close range battles when the other team is halfway decent. Due to this fact, you need to be able to pull back a bit if a group of AKs/M4s try to push you. Lastly, make sure you are good with pistols, and use your pistol in close range situations.

MP5 guide, hints, and tips:

This gun is usually only used when your team won pistol round. This is the only time I suggest using this gun. If your team can't buy AKs/M4s, then you should save or deagle save. This gun is an SMG, so it is pretty accurate at medium to close range. The key with this gun is to keep moving around while firing. This gun is about as accurate while running around as it is when you are crouched. Also, try to get yourself within medium to close range if possible and aim for the head. It can take up to 10 hits to kill if you go for all body shots with this gun. At long range, you are going to want to burst with this gun. Don't get into a fire fight at long range with a sniper of rifler. If you find yourself in a long distance situation, try to improve your position by moving closer or take cover and wait for your opponent to get closer. Since I suggested only using this gun on the rounds following pistol round, make sure you work together with your teammates to stop the saving Ts or CTs. The last thing you want is to give the other team a gun while not fragging many of them.

USP guide, hints, and tips:
This is the standard CT pistol. It is pretty solid at all ranges. At long to medium range, it is helpful to use 2-3 shot bursts while strafing. At close range, you can pretty much spray with this gun and have it be fairly accurate. At medium to close range, I would suggest going for headshots. At long range, I would suggest aiming for center mass (center of chest). Improving your ability with this gun will give your team a better shot at winning CT pistol round, save rounds, and will also help you out a lot if you are an awper.

Glock guide, hints, and tips:

This is the standard T pistol. This gun can be surprisingly powerful during pistol or save rounds when used well. One of the big advantages with this gun is the accuracy at close range and the 20 bullet clip. A prolonged fire fight with a deagle/usp will usually end up with you winning it if they can't kill you with their initial clip. A few keys is that you don't want to take any USPs or deagles on at long range. Try to get into situations when you can be at medium to short range. Also, it is only helpful to use the burst at close range. Stick with the single shot setting on the glock for medium or long range shots. One last tip is to go for the head. This gun is extremely weak, and it is tough to kill anyone without going for the head.


Deagle guide, hints, and tips:

This is the best pistol in the game due to the amount of damage it can due with one bullet. This gun is very useful when you are the awper and need a good sidearm for clearing choke points. One shot to the head from the deagle will kill, except at long range. The key to using the deagle is to make every shot count. You only have 7 shots, so you don't want to spray these shots. Also, if you have a good angle, try to go for the head shot. One last tip is to be aware of your situation with this gun. If you know you are in a 1v1 situation, you can go for the body shots. It should take 3-4 hits. In a situation in which you may encounter two opponents at the same spot on the map, it is better to try to disarm one opponent with a headshot to even the odds before taking on the second opponent.

GALIL guide, hints, and tips: This is a pretty solid gun, but I would recommend the AK if you have the money for it. This is a useful gun when your team is buying, but you are a bit low on cash and could use an extra flash, HE grenade, or head armor. This gun can also be useful in certain situations early in a match in scrim such as a surprise buy round. Usually on a surprise buy round, you are only going to have around 3K, so a galil may be a good option since you can then afford armor and a nade or flash. When it comes to using it, the galil is very similar to the other rifles in that you want to burst at medium to longer ranges. At closer ranges, this gun is a bit more accurate than the AK, so you can try spraying with it. The damage this gun can do is between the M4 and AK.

Famas guide, hints, and tips:

This gun is good to use when you don't have the money for an M4. It is accurate at all ranges, but it has a small clip, causes you to move slower, and has a lot of recoil. Due to these disadvantages, you should try to burst almost all of the time when using it. The first shot from the famas is very accurate, so try to make that one count. I would recommend a 2-4 shot burst while strafing in between bursts with this gun. Also, make sure you take into account the fact that you move very slowly with this gun out. Try to utilize good cover and positions in which you can retreat quickly.

-http://www.squidoo.com/counterstriketactics
Back to top Go down
https://thepz.board-directory.net
 
Weapon Guide/Tips
Back to top 
Page 1 of 1
 Similar topics
-
» Weapon Damages, Bullet Speed/Travel, Reload time, Explosive Splash Damage, Etc
» Counter Strike Source WINE/LINUX Installation Guide.

Permissions in this forum:You cannot reply to topics in this forum
 :: Game Section :: Counter-Strike:Source-
Jump to: